Event #2 - The Surge. The first full contact event. The moment the doors to the playing field are opened, the competitors must race to enter the store, as the
Event #3 - The Dynamic Obstacle Course/Treasure Hunt. An event with no time limit. Competitors must race around the store collecting tacky under-built prizes before any other entrant. This is also a full contact event. Elbows are the traditional weapon of choice, but not the only one, by any means. Points will be deducted for the use of courtesy or manners.
Event #4 - Math Challenge. Contestants must bring their accumulated prizes to the front of the playing field and submit them for examination. The referee will announce a total prize value, which the contestant must attempt to meet or beat with peeling plastic status tokens. Full contact in this event is grounds for dismissal.
Event #5 -The Great Escape. Contestants must rush their prizes through the parking lot, load their cars, pile the children on top of the prizes and hurry to the next stage, a playing field with identical rules, and a different logo by the entrance. Event #1 is almost always skipped for extended stages. Later in the day, event #2 is also generally bypassed.
What a freaking waste. There is no deal so good that I am willing to subject myself to the Competitive Shopping Pentathalon. I went out for lunch and a haircut on Friday. Spent the rest of the day playing with the Wally-Spawn.
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